Responsibilities: In charge of Presentation and Gameplay

As a Visual Designer, I encompass two main aspects: Art and Integration. The first part involves establishing an art direction, whenever necessary, and setting clear objectives for the rest of the team. I prioritize constantly updating documentation as a vital information-sharing channel to ensure effective communication.
Integration is equally essential in my design process. I always consider how each design will be built and managed throughout the project lifecycle. Documentation is crucial in aligning coders and scripters with the design team, ensuring seamless collaboration and understanding.
As an Artist, my primary focus lies in UI design and implementation, which has allowed me to contribute to various aspects of UI and UX. My close collaboration with the team has enabled me to create visually appealing assets for the front end, design icons, work with camera elements, and implement various UI components.
New Play Call Design
In charge of the new Gen5 (PS5 and XBOX X) play call feature.
XD MOCK
IN GAME
INTRO FLOW ANIMATION DIRECTION
ICONOGRAPHY AND LOGOS

LOGO DESIGN

TIER ICONOGRAPHY

TIER ICONOGRAPHY

ICONS

ICONS
Screen Design

MAIN MENU DESIGN AND LOGOS

NEXT GEN STATS DESIGN

NEXT GEN STATS DESIGN
THE YARD IN-GAME ELEMENTS







IN-GAME BANNERS












































